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Resident Evil Revelations 2 Ps3 Gameplay

2012 video game

2012 video game

Resident Evil: Revelations
The game's cover art.

Nintendo 3DS comprehend art

Developer(southward) Capcom
Publisher(s) Capcom
Director(s) Koshi Nakanishi
Producer(s)
  • Masachika Kawata
  • Tsukasa Takenaka
  • Takayuki Hama
Artist(s)
  • Yoshizumi Hori
  • Satoshi Takamatsu
Writer(s) Dai Satō
Composer(s)
  • Kota Suzuki
  • Ichiro Kohmoto
  • Takeshi Miura
Series Resident Evil
Engine MT Framework
Platform(s)
  • Nintendo 3DS
  • Microsoft Windows
  • PlayStation 3
  • Wii U
  • Xbox 360
  • PlayStation iv
  • Xbox One
  • Nintendo Switch
Release

January 26, 2012

  • Nintendo 3DS
    • JP: January 26, 2012
    • Eu: Jan 27, 2012
    • NA: Feb 7, 2012
    Microsoft Windows, PlayStation 3, Wii U, Xbox 360
    • NA: May 21, 2013
    • JP: May 23, 2013
    • European union: May 24, 2013
    PlayStation 4, Xbox One
    • JP: Baronial 31, 2017
    • NA: August 29, 2017
    • EU: August 29, 2017
    Nintendo Switch
    • WW: Nov 28, 2017
Genre(s) Survival horror
Way(s) Single-player, multiplayer

Resident Evil: Revelations [a] is a 2012 survival horror video game developed and published past Capcom originally for the Nintendo 3DS handheld game console. Set up shortly after the events of Resident Evil iv, the game follows counter-terrorism agents Jill Valentine and Chris Redfield equally they try to uncover the truth behind a bioterrorist organization that plans to infect the World's oceans with a virus. The game features a single-player fashion where the player must consummate a series of episodes that involve solving puzzles and defeating enemies, and a multiplayer fashion where players may fight their fashion through altered unmarried-player scenarios.

Revelations emphasizes survival, evasion, and exploration over fast-paced combat by providing the role player with express ammunition, health, and movement speed. Information technology was designed to bring back the content and horror of the Resident Evil roots, while at the same fourth dimension trying to modernize the gameplay. Revelations was also the first game to back up the Nintendo 3DS Circle Pad Pro outside Japan. The game was a moderate commercial success and received generally positive reviews from critics, who praised its chilling setting, sound direction, and presentation. Criticism was targeted at its inconsistent gameplay between episodes. The game received three nominations at the Aureate Joystick Awards, including Ultimate Game of the Twelvemonth, and was nominated for Handheld Game of the Year at the D.I.C.E. Awards.

A high-definition (Hard disk drive) version was released for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360 in 2013, and for PlayStation four, Xbox One, and Nintendo Switch in 2017. This version does not support the 3D capabilities of the Nintendo 3DS but features enhanced graphics and boosted content, including a new difficulty setting. Across all platforms, the Hd version sold more than two million copies worldwide, but was criticized for its dated graphics and uneven controls. A sequel, Resident Evil: Revelations 2, was released in 2015.

Gameplay [edit]

Resident Evil: Revelations is a survival horror game where the player must consummate a series of scenarios collected together into episodes.[1] Although virtually scenarios involve the player decision-making Jill Valentine aboard a ghost ship, some require the actor to control other characters in different settings.[2] To progress through a scenario, the player must consummate a number of objectives, ranging from solving puzzles to defeating bosses, collecting keys that open doors to new areas, and reaching a specific bespeak in the game.[ii]

Every bit a survival horror game, Revelations emphasizes survival, evasion, and exploration over fast-paced combat past providing the player with limited ammunition, health, and movement speed. The actor has the power to run, climb ladders, swim and dive underwater for a limited period of fourth dimension.[ii] Upward to three firearms can be carried at one time, in addition to grenades and the standard combat pocketknife. Firearms range from handguns to shotguns, submachine guns and rifles.[3] The game is played from a third-person perspective, but switches into a starting time-person or over-the-shoulder perspective—depending on which platform the game is played on—when aiming a firearm to shoot enemies.[4]

Equally Valentine, the player tin upgrade firearms by finding special items throughout the game.[3] The player may too perform melee attacks when an enemy has been stunned after beingness shot at the right time. Ammunition and health items are dispersed throughout the game to help players manage their resource.[3] A device called Genesis can be used to scan and find hidden items in nearby environments.[four] An automap feature is available to help players navigate the game.[three]

In addition to the game's single-player campaign, Revelations features a more action-oriented manner, called Raid Fashion, where one or two players may fight their way through a selection of altered scenarios from the single-player campaign.[5] These usually feature enemies of varying power for the player to defeat. Once a scenario has been completed, the player is rewarded with feel and boxing points that tin exist exchanged for various weapons and items at a store. Gaining experience and acquiring new equipment allow players to progress to college and more challenging scenarios.[five] As the player progresses throughout the game, the player may likewise unlock numerous characters for use in both the unmarried-actor entrada and Raid Mode, with each character having a different set of abilities and melee attack.[6] The game supports a StreetPass functionality that allows unlike players to exchange items for utilize in the game.[vii]

Plot [edit]

Presently after the events of Resident Evil 4 in 2004, the bioterrorist organization Il Veltro launches an attack upon the Mediterranean metropolis of Terragrigia, using biological organic weapons (BOWs), in opposition to the city'south development of solar energy relay arrangement that provides it with power via an orbital satellite. The Federal Bioterrorism Committee (FBC) attempts to maintain command over the city as it is plunged into chaos, simply the overwhelming assault prompts FBC director Morgan Lansdale to utilise the satellite to torch the urban center in intense solar free energy. FBC agents Parker Luciani and Jessica Sherawat oversee the evacuation of the FBC's base of operations and escape before Terragrigia is destroyed by solar rays. A yr after, Parker and Jessica bring together the Bioterrorism Security Assessment Alliance (BSAA).

Later on BSAA amanuensis Jill Valentine and Parker investigate a possible resurgence of BOWs near the ruins of Terragrigia, BSAA head Clive R. O'Brian reports that their colleagues Chris Redfield and Jessica went missing while investigating rumors of Veltro'southward possible reappearance. The pair are sent to investigate their last known position, which is found to be an abased cruise ship called the Queen Zenobia. Searching the ship, the pair are tricked into believing Chris is being held in a room, realizing as well late that it was a trap. Meanwhile, Chris and Jessica ostend that Veltro is operating at an airstrip in the mountains. O'Brian and so orders the pair to rail down Jill and Parker later discovering that he had given them faux intel regarding their colleagues, and sends two other BSAA agents, Quint Cetcham and Keith Lumley, to investigate the airstrip.

Subsequently enkindling in carve up rooms, Jill and Parker reunite and encounter FBC agent Raymond Vester, who refuses to explain his presence on the ship. The pair also witness a video from Veltro, who reveal their plan to infect one-fifth of the Earth's oceans with the T-Abyss—a new strain of T-virus—in retaliation to the destruction of their forces in Terragrigia by the FBC. Chris and Jessica eventually reach the Zenobia and reunite with Jill and Parker. They are confronted by Raymond, but Jessica shoots him before the group separates, with Jill and Chris working together to discover the laboratory used to industry the T-Abyss aboard the send. In the laboratory, the pair neutralize the virus and are confronted past Lansdale via a video uplink, revealing that he worked with Veltro in the Terragrigia panic to increase the FBC's funding and international influence. Meanwhile, Parker turns his gun on Jessica after he secretly learned from Raymond that she is a mole for the FBC, prompting her to trigger the transport'southward self-destruct sequence and escape.

Although Jill and Chris manage to escape the ship before its destruction, Parker falls off a catwalk. O'Brian reveals that he had orchestrated the events they had been through to uncover prove of Lansdale's involvement in the attack on Terragrigia. Data recovered by Keith and Quint reveals that Lansdale sank a sister ship within the ruins of Terragrigia to eliminate any incriminating evidence. Lansdale arrests O'Brian, while Jill and Chris go to the sister ship, where they notice Veltro's leader Jack Norman and learn he had survived the solar ray blast by injecting himself with T-Completeness, only had grown delusional since then. The pair defeat Norman and find video bear witness of Lansdale's involvement, which they broadcast. Equally a outcome, O'Brian is released and the FBC is dissolved. Parker is found a month subsequently in Republic of malta, after Raymond was found to have faked his decease and saved him from the ship's destruction. In a mail-credits scene, Raymond gives Jessica a sample of the T-Completeness at a buffet. When asked why he saved Parker, he responds by saying "I accept my reasons."

Development [edit]

A cruise send was chosen as the main setting of the game due to its claustrophobic corridors and isolation in the eye of the sea. This concept art depicts the protagonist navigating the ship's corridors.

Revelations was adult by Capcom and directed past Koshi Nakanishi, who had worked every bit a game designer for Resident Evil 5.[8] The game was adult simultaneously with Resident Evil: The Mercenaries 3D and the team in charge of the project was not involved in the production of Resident Evil half dozen.[ix] [10] The squad chose to develop the game for the Nintendo 3DS because they felt that its 3D capabilities could produce a "tense, scary experience with a realistic atmosphere that could make players feel like there could be something lurking around every corner."[11] They decided to give the game an episodic structure with brusque and varied chapters to make it suitable for playing on a handheld game console.[12] The Raid Mode was designed so that players could "bring the game to their friend's house and savor it with friends face to face up, as they talk."[13]

The developer's main goal was to bring back the content and horror of the Resident Evil roots, while at the same time trying to modernize the gameplay.[10] A cruise ship was chosen as the chief setting for the game because it could provide claustrophobic corridors and make the player helpless in the middle of the ocean.[11] The ship'southward master hall was inspired past the Palais Garnier opera house in Paris.[14] Enemies were designed to moan and emit terrifying sounds earlier being spotted past the thespian. Nakanishi remarked that this mechanic allows players to determine which enemies are coming for them from their sound alone.[12] Although zombies are the main enemies in the outset Resident Evil games, the squad opted to create "water-logged" creatures with deformed structures for Revelations to widen the variety of enemies of the franchise.[xv]

Revelations runs on a ported and downsized version of Capcom'south proprietary MT Framework engine, which was originally designed for high-definition (HD) games such equally Devil May Weep iv and Lost Planet two.[11] [16] [9] Capcom's previous experience with The Mercenaries 3D helped the development team improve the technical and graphical aspects of the game to a greater extent.[9] According to Nakanishi, "Information technology was cheers to the tremendous efforts of our technical team that nosotros were able to get panel-quality graphics from portable hardware."[11] Some techniques were used to reduce operation costs. For example, the Genesis scanner reduces the on-screen brandish complexity, while some creatures were designed to have simplistic skeletal physics and no HD textures.[12] A pair of glasses for Jill was originally suggested as the Genesis scanner.[17]

Dissimilar in previous Resident Evil games, the developers designed Revelations then that the player could move and shoot at the aforementioned time.[13] Producer Masachika Kawata explained that the reason why the mechanic was not adopted earlier was that it would make the game too fast for a survival horror game. Yet, the developers balanced the gameplay of the game past slowing down the speed of the player movement and past making enemies move in a complex and spooky manner, "every bit if they're trying to avoid your attack."[xiii] The developers decided to back up the Circle Pad Pro accessory as soon as information technology was conceived because improving the game controls was a major priority.[13]

In December 2010, it was reported that just 20% of the game was complete.[18] Numerous features were not included in the final product due to fourth dimension and budget constraints.[12] The developers originally planned to add a special weapon designed to exist used underwater and acquired from Chris at the end of the 8th episode, but the plot of the game inverse during development and the squad had to discard it.[12] Additionally, the state in the altitude that can exist seen from the ship in the outset episode was originally going to be the setting of the last episode, where Jill would accept found something from her past.[12]

Marketing and release [edit]

Revelations was appear at E3 2010 in June 2010,[19] while a playable demonstration of the game was showcased at the Nintendo World 2011 upshot in January 2011.[xx] A short demo, allowing players to command Jill on the game's cruise transport for a cursory period,[21] was included with the release of The Mercenaries 3D in the following months.[22] In June 2011, Revelations was presented at E3 2011,[23] receiving a nomination for Best 3DS Game at the Best of E3 2011 awards by IGN.[24] The publication after listed it as 1 of the 30 most predictable games of 2012.[25] A second demo was fabricated available for download from the Nintendo eShop service in North America and Europe in January 2012.[26] Shortly before Revelations was released, Capcom shipped the kickoff North American copies of the game with the game'due south title, as printed on the cover's spine, misspelled as "Revelaitons". To brand up for the error, Capcom offered buyers the choice to supercede the cover with a corrected version.[27]

Revelations was released in Nihon on Jan 26, 2012, in Europe on January 27, 2012,[28] and in North America on Feb 7, 2012.[29] Information technology was the showtime Nintendo 3DS game to support the Circle Pad Pro exterior Japan.[28] A bundle containing the accessory and the game was exclusively released in Europe.[28] According to Media Create, the game sold 296,040 copies in Nippon in 2012.[30] In the United States, the game was among the 25 best-selling video games of February 2012 and sold 122,000 units in March 2012.[31] Although sales of Revelations were considered successful for a Nintendo 3DS game, Capcom wanted information technology to sell "a niggling more" given the game'south large development costs.[32]

Reception [edit]

Revelations received "mostly favorable reviews" from critics, according to the review aggregator website Metacritic.[33] GameSpot described the game as "a thoroughly successful crossbreeding of old-schoolhouse chills and new-school action", highlighting its tense atmosphere and slow-paced gainsay.[1] In a very positive review, GameRevolution praised its chilling setting and audio direction, stating that the game can be more constructive than old-school Resident Evil games.[38] IGN reviewer Richard George considered Revelations "a bully handheld game, i that not simply pushes the boundaries and standards of the Nintendo 3DS only i that recaptures a long-forgotten spirit of a classic franchise."[37] Nevertheless, he criticized the scenarios non involving the cruise ship setting and remarked that the abiding alterations of characters and gameplay between scenarios hold the game "dorsum from truthful greatness", concluding that the game "doesn't empathise its strengths".[37]

Several critics declared the game's graphics to be some of the all-time on the Nintendo 3DS.[1] [38] [xl] [41] Eurogamer praised the environments for their lighting and particle effects, while GameSpot credited the highly detailed grapheme models, peculiarly those of Jill and sure monsters.[39] The sound design was also highlighted, with IGN saying that "Capcom has mastered the power to play up a soundtrack when appropriate, sometimes completely cutting to isolated noises in guild to focus a histrion on something truly haunting."[41] GameRevolution stated similar pros, noting that the game is all-time experienced when played in the nighttime and with headphones on.[38] Game Informer praised the story for its episodic structure and pacing, just admitted that BSAA agents Quint and Keith are the worst characters in the series' history.[4] The fact that the game supports the Circle Pad Pro was seen as a valuable feature, as it gives players the ability to move, shoot and control the camera at the same fourth dimension.[42]

In a mixed review, Edge felt that Revelations features the all-time and worst of the series' past and present, and criticized its episodic structure for breaking the game'southward engrossing exploration aspect.[40] GameSpot praised the gameplay for its end-and-shoot action and use of the Genesis scanner, maxim that it "nicely complements the resource scavenging that underpins your survival."[i] Game Informer felt that the weapon customization allows for different playstyles, but criticized the game's lack of enemy variety in comparison to other games in the serial.[4] Jonathan Deesing of G4 praised the exploration of the cruise ship setting, comparing information technology favorably to Super Metroid.[35] However, he criticized the controls for being frustrating and the computer-controlled companions for being useless.[35] Similarly, IGN remarked that the fact that the player is accompanied by a partner makes the game less scary.[37] The Raid Way was seen as a valuable addition to the game.[one] [35] [39] [40] Eurogamer stated that the mode "is a great concept for 3DS" and the game "executes information technology with confidence" due to its unlockable features, challenge, and replayability.[39]

Accolades [edit]

Revelations received multiple year-end nominations from sure publications and award ceremonies. At the 2012 Gilded Joystick Awards, the game received nominations in the All-time Handheld Game, Ultimate Game of the Twelvemonth, and Top Gaming Moment categories.[43] At the 2013 D.I.C.Eastward. Awards, Revelations was nominated for Handheld Game of the Year, simply lost to Paper Mario: Sticker Star.[44] At the NAVGTR Awards, the game was nominated in the Graphics, Technical and Game, Franchise Gamble categories, losing to Far Cry three and Assassin's Creed Three, respectively.[45] GameSpot editors nominated Revelations for Handheld Game of the Yr at their Best of 2012 Awards,[46] while IGN editors awarded it All-time 3DS/DS Graphics,[47] and nominated information technology in the Best 3DS/DS Sound,[48] Best 3DS/DS Story,[49] and Best 3DS/DS Game categories.[l] Pocket Gamer awarded the game Best Action/Arcade Game and 3DS/DS Game of the Year.[51]

HD version [edit]

An Hard disk version of Revelations was released for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360 in North America on May 21, 2013, and in Europe on May 24, 2013.[52] It features enhanced Hard disk drive graphics and lighting, additional Raid Mode content such as weapons and characters,[52] and a new difficulty mode which remixes enemy and item placement in the single-role player campaign.[53] The additional graphical fidelity on habitation consoles also allowed developers to increase the level of details on enemies.[10] Although the HD version does not support the 3D capabilities of the Nintendo 3DS,[10] the Wii U version supports Miiverse functionality and offers additional features for the Wii U GamePad, including dual screen gameplay and Off-Television set Play.[54] The HD version was released for PlayStation four and Xbox One in Japan on Baronial 31, 2017,[55] and in Northward America and Europe on August 29, 2017.[56] A Nintendo Switch version was released on Nov 28, 2017.[57]

Critical reception towards the HD version was not as positive.[58] [59] [60] [61] IGN criticized information technology for its dated graphics and uneven controls, saying that the game is "simply out of its element",[62] while Eurogamer criticized the tedious character movement, only acknowledged that the game nevertheless stands out compared to earlier entries in the main Resident Evil series.[63] In 2016, readers of the Japanese video game magazine Famitsu selected Revelations as the sixth most memorable game for PlayStation iii.[64] Upon release, the HD version topped the UK charts for the week ending May 25, 2013.[65] As of March 2019, the PlayStation 3, Xbox 360, Wii U, and Microsoft Windows versions combined had sold 1.nine 1000000 copies worldwide.[66] As of February 2018, the PlayStation 4, Xbox 1, and Nintendo Switch versions combined had sold 500,000 copies.[67] A sequel, Resident Evil: Revelations ii, was released in 2015.[68]

Notes [edit]

  1. ^ Known in Nihon as Biohazard Revelations (Japanese: バイオハザード リベレーションズ, Hepburn: Baiohazādo Riberēshonzu )

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External links [edit]

  • "Official website". Archived from the original on December 28, 2012. (in Japanese)

Source: https://en.wikipedia.org/wiki/Resident_Evil:_Revelations

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