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How To Get Android 21 Fighterz

The Fighter Android 21 is one of the Characters in Dragon Brawl FighterZ. She is unlocked by completing the story mode, and is the principal antagonist of Dragon Ball FighterZ.

Stats
Power
Speed
Range
Tech
Energy
B
A
S
S
B
Ease of Utilise
A

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Android 21 is an original graphic symbol to Dragon Ball FighterZ, and 1 of the virtually unique characters in the game. She has 4 slots above her Ki meter that get filled whenever she lands one of her command grabs. These slots give Android 21 access to new moves that make her even more than deadly than she was without them.

Outside of her slots, she has some of the longest reaching moves in the game, some pretty solid harm output in her combos, and some of the craziest movement options in the game. All of these things together make Android 21 an extremely unique and powerful character in Dragon Ball FighterZ! Players who will do well with Android 21 are players who can continue track of their graphic symbol extremely well, and who can exist patient enough to level up their graphic symbol before going in and dishing out your real harm.

Special Move List

The following moves are classified special moves, read on to acquire tips on how to use them effectively.

Connoisseur Cut

QCF+SP OR QCB+SP

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This is Android 21'south blot ability. It is a command grab that that can exist comboed into extremely easily. What makes this move and so important are the 4 slots that she has right to a higher place her Ki Meter. Each one of these correlates to a version of this motility. QCF on the ground, QCF in the air, QCB on the ground, and QCB in the air. Upon connecting with one of these grabs, that slot will fill with 1 of 4 moves, depending on the graphic symbol that you grabbed. These moves are colour coordinated to make them easier to remember. The colors are as follows:

Blue: SSJ Goku, Goku Black, SSGSS Bluish, Teen Gohan, Adult Gohan, Tien, Yamcha, and Krillin.

Green: Android 16, Android eighteen, Cell, and Android 21

Yellow, Vegeta, SSGSS Vegeta, Gotenks, Trunks, and Nappa

Royal: Piccolo, Majin Buu, Child Buu, Captain Ginyu, Hit, and Frieza

Now let's take a await at each of the moves that you can get from these characters.

Blueish: Kamehameha - This is exactly the same as Goku's Kamehameha, then if y'all desire to learn more about it, go take a look at his section. Solar Flare - This is exactly the aforementioned as Krillin's Solar Flare, and so if yous want to learn more near information technology, go take a look at his department.

Greenish: Barrier - This is exactly the aforementioned as Android eighteen's Barrier, so if you desire to learn more almost it, go take a wait at her section. Air Ki Boom - This is a pretty quick fireball that has 21 jumping into the air before throwing the fireball down at a 45°.

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Purple: Homing Free energy Blast - This is a slow moving fireball that is very similar to Piccolo'south, except information technology can be done in the air as well. And so if you want to know more about it, go look at his department. Quick Warp: This move has 21 very quickly teleporting towards the opponent in an inverted parabola angle. If you have both the air and grounded version of this motility, you lot can abolish them into themselves for some very dirty motility options.

Yellow: Air Ki Barrage - This is nearly identical to Gotenks's Die Dice Missile Avalanche, so if y'all want to acquire more than nearly it, get take a look at his section Control Grab - This is a more powerful control take hold of that moves 21 forwards earlier performing the catch.

The cool thing about these specials is that the majority of them tin can be chained together just past pressing the SP button multiple times later on using the first special

Experiment effectually and discover the best mode for you to employ this unique, game irresolute, special.

Total Detonation Ball

QCF+ATK

21 Throws out a Ki Blast that travels full screen. This is probably the fastest standard fireball in the game. Dissimilar almost Ki Blasts, this is but a pocket-sized orb, roughly the size of a Hadoken from the Street Fighter Series. Still, this move has nifty space control potential due to its speed. The calorie-free version goes directly and the medium version goes upwards at a slight angle. The EX version is a petty unique. Information technology is an even faster fireball that gets more than powerful the more specials that you lot accept absorbed. It doesn't matter what the specials are at all, but that you accept them. Keep in mind that if you utilise the EX version of this attack, the specials that you take captivated volition actually disappear, which can be both good and bad. Information technology can be useful if you no longer want one of your specials, or if you but want your take hold of back, so definitely keep this move in mind when playing Android 21!

Hors D'oeuvre Stab

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QCB+ATK

This is an aerial slam the brings the opponent back down to the ground if they are in the air. It is very similar to Beerus's Dragon God's Trigger-happy Assault. This is your become to philharmonic ender for your aerial combos as this move combos pretty easily into any of 21's supers. The medium version goes a picayune further than the low-cal, just it takes longer to come up out, so information technology is harder to use in combos.

Super Move Listing

The following moves are classified as Super Moves, read on to acquire tips on how to utilise them effectively.

Photon Wave (1 Bar)

QCF+Light+Medium(DR)

A sweeping explosion that resembles Magneto'south Magnetic Shockwave from the Marvel vs Capcom games in appearance. The movement doesn't carry the opponent in the manner that his does, just it does exercise very solid impairment. Upon activation, 21 teleports into the air and shoots a sweeping axle beyond the screen. The ground will then explode, dealing solid damage. This should be your go to combo ender with Android 21.

Sweet Tooth (3 Bars)

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QCB+Light+Medium(DR) or QCB+SP+Heavy(SD) (Ground Simply)

Android 21 shoots out a small beam that covers the unabridged screen. This looks almost identical to Child Buu's Candy Axle special. Upon hitting, the opponent will be turned into a piece of cake and will be eaten by Android 21. This is a pretty standard level 3 in terms of its usage, dealing good impairment, and having invincibility on startup. This super will heal a portion of 21's blueish wellness, so it has a petty bit of a double usage.

Excellent Full Course

QCB+Light+Medium(DR) or QCB+SP+Heavy(SD) (Air Only)

Android 21's level 3 in the air. Later on activation, 21 surrounds herself in a red aura and flies beyond the screen at an extremely fast rate. If this motility connects, than the blitheness will play out of her flying through the opponent numerous times before crashing into the footing and firing a massive Ki Blast at them, causing a huge explosion. This bargain pretty solid harm for a level 3 and tin be used when you aren't confident in getting the opponent back to the ground to do a grounded super.

Up Next: Bardock

In This Wiki Guide

Dragon Ball FighterZ

Dragon Ball FighterZ

Dragon Brawl FighterZ is born from what makes the Dragon Ball series and so loved and famous: endless spectacular fights with its anointed fighters!

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Source: https://www.ign.com/wikis/dragon-ball-fighterz/Majin_Android_21

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